Tuesday, 5 June 2012

evaluation





a list of the types of things we used to make are sound piece. 
c4000b AKG Condenser microphone.
MKH70 Sennheiser Condenser/Shotgun
SM58 Shure Dynamic
MKH-816T Sennheiser condenser

Cradle (Microphone holder)

Microphone stand

Jack leads

Pop Shield
Reflection filter
Zoom H4N Handheld Microphone
 
 Evaluation of my sound piece.
the sound it self was what i was looking for the good point i like about it has to be the way i have done the editing it self. i use adobe audition to edit the whole thing and piece it all together. i used rolaty free sounds from free sound. org. but i did record all  the speech using my friends to do the voice acting. there is a couple of things that i think i would like to redo a bit better next time round in this subject. like try to get more emotion form my actors reading the script. also something went wrong when i try to put the logic sounds files on to adobe and in one place it sounds a tiny bit weird. the part is where Tim says "its Jess" there is a tiny jump here that i could not find out why it did this so i have tryed to edit it so it sounds better then it was. before there was a long part where the sounds over laped in to each other. other then this i have really enjoined wrting the cut scene and makeing the sound for it, i only wish we could have made some kind of picture to go alone with it. i think with out the pictures the sound at the end wouldn't make very much sense at all.
 
 
 

cuts scens in games



good ones.


mass effect 2 

the end cut scene is a good one. when you tell the oblosive man to stick it where the sun doesn't shine. and then it pans out to you looking in to space then, it pans to show the millions of reapers coming for you and your planets.  because it one depenes and how you played the game. also it doesn't really leave anything unanswered in the game. it also leaves it open to the next game like you know whats coming for you.

 just cause 2 

the intro cut scene really sets the who game up really. it you and 2 other people in a helicopter flying in to a once friendly county, but its had a change in leader and he doesn't want anything to o with the USA. so they send in a  spy to find out why and whats going on. but he's has gone dark and you have been sent in to find out why and complete his mission. but just then you come under attack from the government forces and one of the team mates is killed. and you then jump out like its just a normal day at the office and fly tho the sky after him.



fall out 3

the cut scenes in the holes of the game are write very well. but its the way it shows it to you, the cuts scene are more or less show to the player but the player can still looking around the room so, if the a key moment in the game and the player gets bored he can just look over the other side of the room the not pay attation to the cut scene it self. it would be better if it cut away form the game to show this other then just show it in the game.

mass effect 3

right the end cut scene in this game has to be the most confusing one i have ever seen in a game. first off it shows you all the possible ending to the game giving you the choice to choose for your self. but here is where it confuses me. after i choose the way i wanted to go it cuts to you shooting the pipes then shows a massive wave of power flowing across the galaxy destroying all the reapers in it path. then randomly shows joker flying tho space on the other side of the galaxy trying to out run the wave. even tho earlier it showed him at earth fight the war with you. so the end is he crashes on a unknown planet and then cuts to back. the thing that makes this so bad is the fact that all that hard work you put in over the 3 games is for that it doesnt show you how you better each person you crossed and how they turned out after the wave it just showed you something unrelated to the hole game.










the story








first part:
The end of the world has happened and you are a twenty year old man looking after your little sister. The main point of the first part is to show you how to start your town, go out looking for surprise and build it up e.g. walls, new houses, clean, water, food and weapons when the time comes. Just as you get a good thing going in the town new people turn up looking to settle with you. you  hear of a rare item, which is a type of terraforma, so you set out with two others that you choose to look for this. but your little sister follows you. you been unaware of this get to the base and find it but one problem. a sand storm starts up and just as you find out your little sister is following you, you get split up and fall down some rocks and black out.
the middle :
you awake in your bed back in the town after your two friends carry you back to safety. but as you start to get your memory back it hits you that your little sister is out there still lost in the waste. so you have to go out and track her down. starting at where you last saw her, and then going through town and places doing bits and bobs to get some quest to her where abouts, in this you will come across new people and companies that can aid you in your quest. but  at the same time rebuild the town after the storm hit cursing damage. after chasing clue after clue going some leading to dead ends you finally found her in a small town mile from the home, the people there have been looking after.in this part you must rebuild up your skills and this will determine the ending of the story and also getting high skills on one or more areas can have a add story to it to.
PlOT TWIST 2! they have help her track down the terraforma but someone has got to it first. on your way to for the second time you hear planes and helicopters overhead, it turns out the army got to it first.
End
this is where you must choose what you can do do use the skills you should have learned over your travels;
sneak in and take it without them knowing or killing anyone,
take it by force killing and shooting everything that moves. e.g. the usa way
trade for it money/weapons rare thing they won't.
share, join them and them help you with the town and you help them with somewhere to put a base.
open ended ending. what ever you choose could carry over to the next game. the end is just you and your sister walking off into the waste holding hands (fall out style)






Start. Intro music sets the sense.
Middle. Plot twist low point in the film.
End. Final boss ending. Sometimes not happy.

Task 1 individually looks at 1 video game and 1 film and identify the 3 act 3 stature
Taste 2 start wringing your own story that covers the 3 act stature. This must be completed by next week. 





Video game:



The game I'm looking at is fallout 3. 

 
Start.
The start is u being born and then growing up in the vault. Then as you progress thou are child hood in to your adult hood you become more and more aware that about the story, by talking to the people around you. Which then leads up to the first twist. Which I escaping the vault and going after your escaped dad.

Middle.
The middle part of the story has u trailing about the wastes looking and talking to people who have seen/ heard from your dad. As it turns out no one gives you stuff for free forcing the player to interact with more people thought the story. As u finely catch up with your dad he then gets killed and u are forced to run for your life escaping the evil war machine of the enclave.

End.
As you do some digging on this machine that everyone wants to get their hands on leads u up to a massive fight with the enclave for control for it. Leading u to ether kill yourself to save the future of the waste land or living on day by day.

Film 
home alone


Start.
the family are perparing to go away at cristmas to france. in this pacted house are main person lives, it is crapped and no room to sleep. in this the bothers ans sisters wind him up and get him in to trouble. being set to sleep in the loft for the night was his punishment. PLOT TWIST ONE. in the night the power cables for the house are hit by a falling tree and bolw up leaveing the hosue with no power for the night. in this the alarm that wakes them up to get on the flight resets and doesnt work. rushing around in a panich they forget that he is in the loft and leave him home alone!

Middle.
in the middle part, he thinks his bad wishing from last night have made his family disapea from his life. for the frist part he loves this and goes crazy doing all the things he ever wanted to do round the house. but one day 2 robbers come across his house and try to break in. the first two times he scares them off thinking that the family are still home. but PLOT TWIST TWO. they find out that he is all on his own and try one last time to get in the rob the house.

End.
knowing that they are coming for him, he makes plans to set tons of funny traps round the house to stop the robbers from getting in. after so many funny traps later he runs out of house to hid in and runs away to a nabours house to hid there. but the robbers get him first and try to inact revenge on him. but at that moment a old nabour hits them over the head with a shovel and the police arive and take them away for good ? the next moring he is fed up and misses his family so much. just at that moment that all arive home and everthing is happy families again.













Aspects of sound for our game

Aspects of sound for our game

Atmosphere
  • Adventure themed, fast paced 8-bit retro BGM
  • Cave echo
  • Cave water dripping
  • Falling rocks
  • Water
  • Wind
Reactive sounds
  • Swords
  • Arrows flying thought the air
  • Hitting an enemy
  • Hitting different enemies
  • Walking through different terrains
Assigning emotion to an event
  • Health pickups
  • Boss room
  • Level up
  • Death
  • Respawn
  • New item
Appeal to a certain market
  • We like 8-bit retro sounds
Providing rhythm for gameplay
  • Fast paced BGM

camra reasurch







A story board helps to show what the writer has written. This then can show over people how it would play in pictures making it easier to bring in to real life.
Story board main points
  1. What charters are in the frame, and how are they moving in the scene.
  2. What are the charters saying in the frame?
  3. The amount of time that has passed the one frame to another.
  4. Where the camera would be placed to shoot the scene. E.g. up high. Or birds eye.

Types of shots.
CLOSE-UP SHOT:   A close range of distance between the camera and the subject.

DISSOVLE: A transition between two shots, where one shot fades away and simultaneously another shot fades in.
FADE - A transition from a shot to black where the image gradually becomes darker is a Fade Out; or from black where the image gradually becomes brighter is a Fade In. 

HIGH CAMERA ANGLE:  A camera angle which looks down on its subject making it look small, weak or unimportant. 

JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting the flow of time or movement within a scene or making an abrupt transition from one scene to another. 

LEVEL CAMERA ANGLE:  A camera angle which is even with the subject; it may be used as a neutral shot
LONG SHOT:  A long range of distance between the camera and the subject, often providing a broader range of the setting. 

LOW CAMERA ANGLE:  A camera angle which looks up at its subject; it makes the subject seem important and powerful. 

PAN:  A steady, sweeping movement from one point in a scene to another.
POV (point of view shot): A shot which is understood to be seen from the point of view of a character within the scene.
REACTION SHOT- 1. A shot of someone looking off screen. 2. A reaction shot can also be a shot of someone in a conversation where they are not given a line of dialogue but are just listening to the other person speak. 

TILT:  Using a camera on a tripod, the camera moves up or down to follow the action. 

Foly art resurch



 Jack Foly

Jack was born in York ville, N.Y. in 1891, and was raised in the Seagate section of Coney Island.he was the inventor of many types of sound effects used in films and TV shows, which are still used today. Almost overnight, sound was introduced. In the forefront was Warner Brothers with its Vita phone recording system. In the wings, Western Electric was readying it's photographic system. and he was the inventor of the art called Foly art.

 but what is foly art 

A Foley Artist 'recreates' sound effects for film, television and radio productions on a Foley Stage in a  post production studio.
 
Using many different kinds of shoes and lots of props - car fenders, plates, glasses, chairs, and just about anything I find at the side of the road - the Foley Artist can replace original sound completely or augment existing sounds to create a richer track.




http://www.filmsound.org/foley/jackfoley.htm 
http://en.wikipedia.org/wiki/Jack_Foley_%28sound_effects%29